About Me

As an Interaction Design Lead at frog design in San Francisco, I lead multidisciplinary design teams on projects which start with user research, evolve into insights, and take shape into experiences which include the design of the physical hardware and objects, the digital software and interfaces, and the invisible network and data bits that connect them. I strive to have a positive impact on the world, to improve people's lives. My experience at frog, Method, Tellart, RISD, and internships at places like NASA, Propane Design Group, Studio 1011, and Moto Development Group, has allowed me to design and produce dozens of interactive experiences, web-connected objects, device interfaces, websites, and environments for non-profits and international Fortune 500 clients including Gensler, Google, Hasbro, Humana, and Samsung. In my free time, I enjoy cycling, playing with my Boston Terrier, Tux, taking urban photo safaris, writing articles about interaction design, and reading about the future.

Feel free to contact me about freelance opportunities, writing gigs, bike rides, recipe ideas, book recommendations, puppy playdates, photo safaris, etc.

Education

04-08
Rhode Island School of Design (RISD) Providence, RI Graduated with Honors, Industrial Design BFA
2007
Babson College Babson Park, MA Product development & entrepreneurship course
2005
Pont-Aven School of Contemporary Art Pont-Aven, France Summer sculpture degree program

Awards & Honors

08-13
Tellart team awards While at Tellart, I collaborated on projects which won many awards including: The Webby Awards, The Lovie Awards, Cannes Lions, The One Show, and The Core77 Design Awards.
Current
Johnny Holland Invited to write for the interaction design blog Johnny Holland (http://johnnyholland.org/)
2008
IDSA Student Merit Award Nominated for the RISD IDSA Student Chapter Merit Award Competition, juried by local professional designers
2008
Marc Harrison Award for Excellence in Design & Invention Awarded by the faculty of the Industrial Design department, Devision of Architecture & Design, Rhode Island School of Design, Commencement 2008

Technical Skills

Design Concept sketching, visual storytelling, digital illustration, information architecture diagramming, interface wireframing, Look & Feel development, branding, prototyping at a variety of fidelity levels, graphic & interaction design specifications for web, mobile, and embedded products & services
Research Quantitative and qualitative methods including user interviews, surveys, focus groups, statistical analysis, ethnographic observation, contextual inquiries, wants & needs reporting, personas & scenarios, affinity diagramming, useability testing, heuristic evaluation, written & visual reports
Software Microsoft Office, Photoshop, Illustrator, InDesign, Dreamweaver, Flash, Fireworks, Keynote, Final Cut Pro, Solidworks, Photoworks, Maxwell Render, Basecamp, Logic Pro
Programming Working knowledge of Actionscript, Processing, Arduino, HTML, CSS
Fabrication Woodworking, foam carving, painting and finishing, plaster & rubber casting, metal fabrication, SLA rapid prototyping, soldering, basic electrical
Management Ability to lead teams, manage client relations & expectations, conduct internal ideation sessions, balance complex timelines, logistics, & resources

Experience

Current
frog design San Francisco, CA Interaction Design Lead: leading teams on transformational projects that involve design research, strategy, and the design of physical and digital products and services.
2014-16
Method San Francisco, CA Interaction Design Lead: leading teams working on projects across a variety of client categories and interactive design formats & methodologies, such as websites, software applications, mobile/tablet UI and apps, TV set-top box interfaces, interactive walls, and touch/voice/gesture-based interaction models.
2008-14
Tellart Providence, RI Lead Producer: working with clients to craft each project’s vision and execution through every step of production. Helping lead design teams through research, concept development, strategy, design, and production, and working closely with clients to understand their needs, and continually advocating for the needs of the end user.
2008-10
ThoughtFlows Boston, MA Co-founder & Lead Designer: partnered with entrepreneurs to develop an innovative educational web-app designed to foster greater engagement between teachers and their students
2008
MOTO Development Group San Francisco, CA User Experience Intern: worked with product development teams for clients: Microsoft, Kodak, and Panasonic & lead internal design projects
2007
NASA/Johnson Space Center Providence, RI / Houston, TX Industrial Design Intern: developed full scale concepts for lunar lander suitlock on a team with NASA designers and engineers
2007
Studio 1011 Providence, RI Industrial and Interaction Design Intern: worked on Flash website design & development, product design, and exhibit design
2006
Propane Design Group Atlanta, GA Industrial Design Intern: worked on research, presentation, modelmaking, product design, branding, ideation, and product photography
2005
Honabach Custom Furniture Atlanta, GA Custom Furniture Intern: worked on custom furniture designs, fabricated original works, and installed custom pieces into client’s homes
2004-05
Andrew T. Crawford Ironworks Atlanta, GA Metal Artist Apprentice: worked on a 5 man team fabricating large scale metal sculptures as well as special order products: plasma cut, welded, forged, and installed
references available upon request

Photographs